Character Artist — professional studio workplace

About the role

Translate an established visual direction into characters that remain expressive in the game camera. Shape anatomy, costume and material detail around the character's role in the world, from a knight's worn bronze armour to the distinctive forms of an unfamiliar creature. Work closely with concept artists, rigging and animation so an appealing model can also move and perform. Your focus is character form, surfacing and production readiness; the animator owns the timing and performance of the resulting movement.

What you will do

What you will bring

What to include in your portfolio

Choose two or three characters and include close details, a full silhouette and an in-engine view. Show wireframes and texture breakdowns, identify any supplied concept or shared assets, and explain what you personally created.