Player first
We give each journey a clear purpose, readable choices and room for different kinds of curiosity. Good craft respects the time and attention a player brings to the world.
Our UK studios bring design, art and development together around a clear player experience.
Explore six UK studio locations and their complementary creative directions.
The London studio connects design, art and development around a shared player experience. Its creative direction covers four distinct worlds, from purposeful wilderness exploration to expressive creature companionship.
The Bristol studio focuses on expressive character work and the small details that make a place feel alive. Its creative collaboration with the London team brings animation, sound and readable interaction into the same conversation.
The Manchester studio explores dependable gameplay systems, practical tools and performance that supports the intended experience. Its development direction is represented through the studio’s long-form craft journals.
The Edinburgh studio concentrates on environmental storytelling: places with a readable history, meaningful routes and discoveries that invite a return visit. These are complementary creative specialisms.
The Cambridge studio studies prototype questions, encounter clarity and accessible interaction. Clear working examples help the disciplines revise together and understand what a player actually notices.
The Brighton studio brings visual development and creative communication together. A coherent visual language gives each game room to grow while preserving the personality that makes it recognisable.
Each discipline contributes a different way of seeing the same adventure.
We give each journey a clear purpose, readable choices and room for different kinds of curiosity. Good craft respects the time and attention a player brings to the world.
We begin with a strong creative promise, then explore the unexpected connections between characters, landscapes and systems. New ideas earn their place by strengthening the experience.
Artists, designers and developers contribute different ways of seeing the same problem. Listening carefully and sharing useful work helps the whole world become more coherent.
A readable silhouette, a responsive interaction and a meaningful discovery all contribute to the same quality. We revise the small things because players experience them together.
Shared references, useful tests and clear goals make creative collaboration concrete.
Read the craft journal
Explore the ideas and complementary skills behind our collaboration portfolio.
Explore the portfolioSix UK studio locations, linked by a shared creative direction.
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