Game Designer — professional studio workplace

About the role

Help shape the moment-to-moment experience of Moonshot's imagined adventure worlds. Your focus is the connection between a player's intention and the choices a scene makes possible: approaching a guardian, finding a route through a forest or returning to a familiar camp. Work from a clear experience goal, build a small playable example and use what people actually do to guide the next revision. This role centres on encounters and exploration rather than economy balancing or visual asset production.

What you will do

What you will bring

What to include in your portfolio

Share a short playable project or a focused video walkthrough. Explain the intended player decision, one observation from testing and the change you made in response. Include your individual contribution when presenting team work.