Gameplay Animator — professional studio workplace

About the role

Create performances that work at the speed of player input. A guardian's warning, a knight's turn and a companion's playful interruption each need a distinct rhythm, while still belonging to one character. Balance strong posing with the practical demands of transitions, interruptions and camera distance. Collaborate with designers and gameplay developers to test motion in context. This role focuses on animation and its integration; it is separate from sculpting a character or implementing the underlying movement system.

What you will do

What you will bring

What to include in your portfolio

Show a short sequence at normal speed, then include a slower breakdown of one action and its transitions. Explain the intended feeling, the rig or motion sources you used and how feedback changed the timing. Clearly distinguish your animation from supplied assets.