Gameplay Developer — professional studio workplace

About the role

Own the practical behaviour behind a playable moment. Work with designers to define what an interaction should do, then implement and test the states, timing and feedback that make it dependable. A prototype should be easy to change; a mature feature should handle interruptions and unusual sequences without losing its rules. Collaborate with animation, audio and technical art to keep the final experience coherent. This role centres on runtime gameplay systems rather than website development or visual asset authoring.

What you will do

What you will bring

What to include in your portfolio

Share a playable build or focused recording with a concise technical breakdown. Describe one feature you implemented, a difficult bug and the evidence that confirmed its fix. Include a small readable code sample where you are permitted to share it.