INSIDER INFO · 3 min read
Building worlds, one decision at a time
How character, landscape and systems can share a visual language without losing the personality of each game.
Read moreHello! Welcome to Moonshot. Discover four imagined worlds shaped by curiosity, courageous characters and the craft of exploration. From untamed forests to luminous seas, every adventure begins with a new possibility.
We put curiosity, character and imagination into every game world. Discover four distinctive adventures and the ideas that bring their landscapes, companions and challenges to life.
A closer look at the craft, characters and choices behind our worlds.
INSIDER INFO · 3 min read
How character, landscape and systems can share a visual language without losing the personality of each game.
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INSIDER INFO · 3 min read
A closer look at sanctuary restoration, the knight who carries the ember, and encounters built around attention.
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EVENTS & CRAFT · 3 min read
Why a readable encounter starts with silhouettes, timing and a clear place for the player to look.
Read moreExplore the latest world journals, game design stories and creative discoveries from Moonshot.
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Explore the creative disciplines, production studies and design ideas that bring our worlds to life.
How character, landscape and systems can share a visual language without losing the personality of each game.
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Why a readable encounter starts with silhouettes, timing and a clear place for the player to look.
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Shape choices that players can understand and make their own.
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Give worlds a visual language and characters a life beyond the still image.
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Build reliable systems that preserve the clarity and care of a creative idea.
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A practical studio study of character silhouettes, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of the role of colour, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of learning through encounters, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of environmental audio, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of environmental storytelling, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of camera framing, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of lighting and navigation, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of surface materials, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of animation anticipation, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of combat recovery, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of interface hierarchy, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of action feedback, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of level readability, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of prototype questions, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of playtest observations, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of cross-discipline references, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of responsive performance, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of accessible interaction, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of creative revision, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of world consistency, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of character introductions, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of meaningful rewards, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of menu clarity, with a concrete example from the visual world of Shadow & Ember.
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A practical studio study of production communication, with a concrete example from the visual world of Shadow & Ember.
Read the full storyWe believe memorable games grow from curious people, shared ideas and a deep respect for the player. Explore the disciplines that bring our worlds to life and find your next adventure with Moonshot.
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